# Technical Record — Dutch v1.0.17 The Dutch localization covers the catalogued story/event text, choices, speaker/meta, database/system text and graphical UI work developed during the project. Runtime QA then exposed several display paths that required direct renderer or graphics-level fixes. ## Final visible fixes - Dutch title/menu graphics cleaned - Options and status graphics cleaned - First textbox duplicate/overflow artifact removed at the active entrypoint - Battle attack-type glyphs traced to the battle status spritebank rather than the general font - `btss000.NCGR` visible type cells replaced with `F` for Fysiek and `E` for Ether Final target SHA-256: `ab4b66928073ff6caa61dc0c4f2fcbafa0150a69f003133d252c3737efb26a0b` BPS SHA-256: `8c102caaff764de32ca677d7de9cfb7622041a8c1f5001a5be60d55498783ae9`